Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna?
Inside you’ll find:
- An adventure that covers roleplay, exploration, and combat and focuses on success through collaboration. It has 2 major parts and is 14 pages long.
- Guidance on how to adjust encounter difficulty (for different party compositions) from Very Weak to Very Deadly, and manage session time
- 2 fully-inked pieces of NPC artwork (Markella, Vecna) and 4 high-quality DM and player friendly battlemaps for easy printing and virtual tabletop use
- Stat blocks for all NPCs and monsters
- An organized 54-page PDF containing all of the above, with separate compressed map and artwork files for easy use.
- 14 pages: core adventure (has inline annotated maps and handouts for easy reading)
- 18 pages: stat blocks (has inline art for most creatures!)
- 9 pages: handouts of NPC artwork, magic items, map blueprints, and puzzles to facilitate play
- 6 pages: magic items and map appendices to help the DM
- 7 pages: character rewards, DM miscellany, etc.
- A printer-friendly version of the document is included
CONTENT WARNING:Mind Control, Suffocation, Permanent Character Retirement (optional)
Adventurers League:This is a Planescape Adventure set in Sigil and the Shadowfell, created through the Adventurers League Dungeoncraft program. This is an Adventurers League legal Tier 4 Adventure.
[SPOILERS AHEAD] What your players will experience in Soul and Shadow
A Continuation that Can be a Standalone
For characters who playedSJ-DC-TRIDEN-MW3 Destination Unknown, PS-DC-SS Soul and Shadow happens immediately after they entered the reality rip. Regardless, this adventure is designed to remain friendly to characters who did not participate in past storylines and can serve as a standalone / one-shot.
Help the Raven Queen
Vecna's forces are ready to take the Fortress of Memories down and the Raven Queen needs your help. The characters have a chance to work for the Raven Queen and ally themselves with her Shadar-kai army. Your players will get to feel the epic stakes of defending the status quo in the Shadowfell from someone as evil as Vecna.
Recover the Hand and Eye of Vecna in Sigil
Vecna has learned that his Hand and Eye are hidden in Sigil, and has sent his agents to recover them. Your players will work together to execute a bank heist, test themselves by going through a gauntlet of traps, all while racing against Vecna's agents to recover them.
Fight Vecna
The big finale of this adventure is a confrontation with Vecna while his forces attack the Fortress of Memories. Your players will not only experience fighting an Avatar of Vecna, but doing so while fending off waves of undead and destroying the key to Vecna's power in the Shadowfell.
Pillars of Play Composition
Combat: 50%
Social: 20%
Exploration: 30%
Sample Pages
Finale of a Saga!
Soul and Shadow is the final adventure in a series that spans multiple seasons of Dungeoncraft adventures that start in the Feywild and end in Planescape.
Story Arc 1: The Thin Veil Trilogy
This is a tightly connected trilogy that foreshadows Vecna's plan in the Shadowfell
The Petrified Forestlevels 5-10
The Bleeding Veillevels 5-10
The Crossings of Fatelevels 5-10
One Shots: Whispers of Vecna
These adventures are one-shots that show Vecna's greater plan in Wildspace
You Are My Sunshinelevels 11-16
Sinaya's Songlevels 5-10
Story Arc 2: The Disappearance of Alphaspace
These adventures foreshadow the creation of Vecna's arcane battery using the souls of the people in Alphaspace
Squidaddle!levels 1-4
Squidoosh!levels 1-4
Story Arc 3: Adventures in Alphaspace
These adventures show what kind of world Alphaspace is and ends with Vecna's absorption of all their souls
Mighty Wingslevel 1-4
Danger Zonelevels 5-10
Destination Unknownlevels 11-16
The Big Finale
This adventure is where the characters put a stop to Vecna's plans
Soul and Shadowlevels 17-20
About the author: Brian’s love for the world of D&D started in 2000 with the PC game Baldur’s Gate, countless RA Salvatore novels about Drizzt and the companions, and naturally Baldur’s Gate II: Shadows of Amn. He started playing and running games for 5e in 2020. He enjoys running adventures with consequential player choices, a tight connected story, and a chance to learn more about the lore in D&D.
His first set of adventures,The Thin Veil Trilogy, involved reading more than 500 pages of materials from older editions to make sure that the way Planar Bleed and Planar Metaphysics, the Shadowfell, and Vecna were described were true to lore. Researching and finding ways to inject life into older stories is something he very much enjoys