Mordenkainen's Tome of Foes (2024)

Table of Contents
Hot Books New Books AD&D 5E。 The first 114 pages is a lot of details on various races: demons, elves, dwarves, duergar, gith, halflings and gnomes。 Page 115 on is a 130 page bestiary with a lot of somewhat interesting but very niche monsters, such as an Ogre battering ram, and dire troll This 5E supplement is a nice compliment to the Monster Manual in that over half of this one includes monster stat blocks (almost 150 monsters total)。 The first one hundred pages is divided up into five smaller sections focusing on things like the Abyss and the Nine Hells, Elves, Dwarves and Duegar, the Gith, and Gnomes and Halflings。 What is especially nice is there are helpful tips for creating player and NPC characters of a number of these races。 Overall, I would then categorize this one in th This 5E supplement is a nice compliment to the Monster Manual in that over half of this one includes monster stat blocks (almost 150 monsters total)。 The first one hundred pages is divided up into five smaller sections focusing on things like the Abyss and the Nine Hells, Elves, Dwarves and Duegar, the Gith, and Gnomes and Halflings。 What is especially nice is there are helpful tips for creating player and NPC characters of a number of these races。 Overall, I would then categorize this one in the next tier of books (right underneath the primary three of the DMG, the PH and the MM)。 。。。more This wasn’t a bad D&D book。 Planar adventures are some of my favorites。 I liked the bestiary portion more than some of the fluffy portions。 I was again struck by the weirdness of elves and dwarves having the same gods across the planes, but humans having different gods in the different planes。 The supplement that is a treasure trove of lore! This book has been a fascinating read for me, as a reader of fantasy fiction and also as a Dungeon Master。 I have written previously about its value as a lorebook, the inspiration it provides to a Dungeon Master。 You can read that in my other post - The Value of Lorebooks。 This post is more of an overview of the book itself。 As stated, this is a lorebook。 It is mostly about lore。 Its frame narrative is that the grand mage Mordenkainen has been stu The supplement that is a treasure trove of lore! This book has been a fascinating read for me, as a reader of fantasy fiction and also as a Dungeon Master。 I have written previously about its value as a lorebook, the inspiration it provides to a Dungeon Master。 You can read that in my other post - The Value of Lorebooks。 This post is more of an overview of the book itself。 As stated, this is a lorebook。 It is mostly about lore。 Its frame narrative is that the grand mage Mordenkainen has been studying multi-versal conflicts in his pursuit of maintaining what he considers to be an ideal balance of the cosmos。 This tome is a collection of his research。 So it contains information about the Blood War, the origin of the feud between dwarves and duergar, why the Githyanki and Gizerazi hunt each other, and how the elves split into so many subspecies, with the drow among them。 Then there is a chapter about the gnomes and halflings, who are explicitly not to have evil counterparts or even any major conflicts in their histories。 A bestiary is included after these lore chapters。 It contains more monster stat blocks, along with variants on the standard drow/duergar/etc。 Reading them was fun because I can think about how they would function in a campaign, not optimizing but rather about roleplay; how would this particular creature act in a story given their stats and abilities? The sections for the demon lords and archdevils was particularly fun, because they are boss-level creatures and have certain scenario considerations that can make them tougher to fight or otherwise deal with。 Between all this lore and the bestiary, this is mainly a book for Dungeon Masters。 There are only a few thing for players, such as rules for playing as some of the races featured, like drow or duergar。 It is still a fun book, so I imagine that players would still find it fun to read。 The artwork continues to impress。 The illustrations of the monsters range from magnificent to horrific, and the lore chapters include depictions of certain events, like the original Clan Duergar falling into the mindflayer's trap。 Those are scary。 The illustration of a happy dwarven family, by contrast, is heartwarming。 A few sections even have full, two-page spreads。 Those are impressive。 Trickster Eric Novels gives "Mordenkainen's Tome of Foes" an A+ 。。。more A great addition for any DM。 This supplement dives into the lore of the common races (always a welcome addition) and adds a new arsenal of enemy types, some well known (devils, demons, etc。) and some lesser known (gith, shadar-kai, star spawn)。Most importantly though, the enemies offered in MToF tend to have more interesting combat mechanics than anything else seen so far。 It's a great way to add some spice to encounters! A great addition for any DM。 This supplement dives into the lore of the common races (always a welcome addition) and adds a new arsenal of enemy types, some well known (devils, demons, etc。) and some lesser known (gith, shadar-kai, star spawn)。Most importantly though, the enemies offered in MToF tend to have more interesting combat mechanics than anything else seen so far。 It's a great way to add some spice to encounters! 。。。more Useful and informative。 A fun read, though not essential for gaming。 Great ways to understand lore of D&D This has been my favorite of the additional DM materials for 5th edition。 Great new monsters with fun behaviors and origins that hint at fun encounters。 Lots of great content about various races and planes and their squabbles with one another。 Dużym plusem są ilustracje i komentarz ,,autora'' Dużym plusem są ilustracje i komentarz ,,autora'' 。。。more This Dungeons and Dragons sourcebook is a great resource for Dungeon Masters who want to push their campaigns to levels beyond 10。 Many of the creatures included in this do have a higher Challenge Rating (CR) than most other sourcebooks as they detail some of the bosses and demons in the Nine Hells, but some of these creatures could be swayed into the material plane by clever DM's that know how to manipulate the landscape。 I'm even considering using a Nightwalker (CR 20) as the final form of the This Dungeons and Dragons sourcebook is a great resource for Dungeon Masters who want to push their campaigns to levels beyond 10。 Many of the creatures included in this do have a higher Challenge Rating (CR) than most other sourcebooks as they detail some of the bosses and demons in the Nine Hells, but some of these creatures could be swayed into the material plane by clever DM's that know how to manipulate the landscape。 I'm even considering using a Nightwalker (CR 20) as the final form of the endgame boss in my campaign as it ties in directly with how the endgame boss is getting his power and could even illustrate an overuse of it。If you don't want to campaign to push beyond level 10, though, it still has some great uses as it details many different races and options for players who may wish to take a darker route。 The two different Gith races are presented here with detailed backstory and culture to allow players to have a good source to research their background。 Meanwhile, elf players will find the Drow and Shadar-Kai portions of the book are well-informed as well, giving origins and social hierarchy information to create proper backstories。 There are also other good backstory information pockets here as well, talking about Dwarves, Gnomes, and other non-human races to give some different options for origin stories or personality quirks。Overall, a must have for any DM who doesn't want to be limited with the concept that the module is completed, but everyone still wants to continue onward or for those who love non-human races and want to have a good resource to construct a darker backstory for themselves。 。。。more Mordenkainen's Tome of Foes by the Wizard RPG Team is a fantastic book that can be interpreted as historical fiction。 Although there are not actually demons, devils and the like, it can be contrasted with the modern day world。 The historical setting is the Medieval era, but with spots of highly advanced magical cities, comparable with frost world and third world countries。 None of this could really happen, but it is a lot like reliving history where you get to be the main character。The demons an Mordenkainen's Tome of Foes by the Wizard RPG Team is a fantastic book that can be interpreted as historical fiction。 Although there are not actually demons, devils and the like, it can be contrasted with the modern day world。 The historical setting is the Medieval era, but with spots of highly advanced magical cities, comparable with frost world and third world countries。 None of this could really happen, but it is a lot like reliving history where you get to be the main character。The demons and devils that are always fighting could be any two nations, past or present。 The view of history that this gives you is heavily distorted, but with a few modifications, anything could be possible。 Magic could be where we managed to tame the elements, and bend them to our will as well as capture them。 Fighters and rouges could dapple in taming the elements, but focus mainly on fighting。 I love this book, and would recommend it to anybody who loves D&D。 It has lots of lore and explanations that really help out any and all DMs out there。 。。。more A very well design delve into the numerous battles that ravage the D&D multiverse。 Nicely illustrated and I enjoy the additional monsters。The demons, devils and cults bits were the best。 The rest of it felt like filler。Good to flesh out the world with some of the people who get less of the spotlight, but they're backgrounders for a reason。 Gloming them all together in a long stretch of sourcebook made for a reading chore。 Though I do get it that these sourcebooks are meant to be picked at, not read through。 Still。 Nicely illustrated and I enjoy the additional monsters。The demons, devils and cults bits were the best。 The rest of it felt like filler。Good to flesh out the world with some of the people who get less of the spotlight, but they're backgrounders for a reason。 Gloming them all together in a long stretch of sourcebook made for a reading chore。 Though I do get it that these sourcebooks are meant to be picked at, not read through。 Still。 。。。more If I needed one word to describe the sourcebooks coming out for Dungeons & Dragons 5th Edition, that word would be "depth。" Books like Volo's Guide to Monsters take D&D standards and make them people, with cultures, religions, and ways of life。 But where Volo's focussed on tradition "monster" types, the Tome of Foes dives deep into the Elves, Dwarfs, Halflings, and Gnomes, as well as their darker counterparts like the Drow and Duergar。 These chapters are a treasure for both Dungeon Masters and p If I needed one word to describe the sourcebooks coming out for Dungeons & Dragons 5th Edition, that word would be "depth。" Books like Volo's Guide to Monsters take D&D standards and make them people, with cultures, religions, and ways of life。 But where Volo's focussed on tradition "monster" types, the Tome of Foes dives deep into the Elves, Dwarfs, Halflings, and Gnomes, as well as their darker counterparts like the Drow and Duergar。 These chapters are a treasure for both Dungeon Masters and players looking to play one of these races with a deep history。But the book pays attention to threats as well! The opening chapter concerns demons and devils, the unending Blood War fought between the two sides and the structure and politics of both the Nine Hells and the Abyss。 Again, they become living places for high-level adventures to explore and the DM knowing the various needs of the Princes of Hell and the Lords of the Abyss, you might find your characters bargaining for souls or sneaking into a library that stretches on for eternity。The Gith are also covered, both the eternally warring githyanki and the philosophical githzerai。 These refugees from 1981's truely atrocious Fiend Folio are now two complete cultures, ready to be friends or foes。The second half of the book is a comprehensive bestiary。 The nice thing is all the creatures make sense in the context of the material presented earlier。 So, if your party is raiding Hell, there are plenty of infernal critters and devils listed。Really, really good resource for any DM and their players。 。。。more One of the best things about this book is that it does a good job at explaining the eternal foes of various conflicts, why and how long they have fought, and what sort of ways characters can involve themselves in these conflicts if they so choose。 Even better, not all of the various parties involved here need to be enemies of the party。 Indeed, in reading this book I thought of a good hook to use to provide one of my Lizardmen characters with a powerful if somewhat chaotic ally for massive des One of the best things about this book is that it does a good job at explaining the eternal foes of various conflicts, why and how long they have fought, and what sort of ways characters can involve themselves in these conflicts if they so choose。 Even better, not all of the various parties involved here need to be enemies of the party。 Indeed, in reading this book I thought of a good hook to use to provide one of my Lizardmen characters with a powerful if somewhat chaotic ally for massive destruction as well as friendliness, which made this book all the more enjoyable to read for me。 Not everyone will find this book to be enjoyable, because even for those who enjoy D&D this book gets into some pretty unusual and troublesome areas, but if you want an examination of some of the more eternal conflicts in the game as it has been designed this book provides a great deal of insight。 I had some clear sympathies in some of the conflicts, but not in all of them, and thought that the book began in the way that is most likely to provide puzzlement for some readers though it gets much more clear as one continues to read。This book is about 250 pages long and is divided into six chapters with an appendix that provide detailed information on various eternal conflicts。 After a short preface the book begins with a discussion of the blood war between demons (who normally inhabit the abyss) and the devils of the nine hells (frequently referred to by people like Mark from Spectrum Pulse) that is fought in the way it is to avoid expanding the front to include other planes that are hostile to both (1)。 After that the author talks about the division among the elves and not only comments about the hostility between elves and drow but also the way that elves in different areas (like sea elves) have their own eternal conflicts with enemies like the sahuagin (2)。 After that there is a discussion of the guerrilla conflict between the much more numerous dwarves and their duergar kindred (3)。 Then there is a somewhat brief chapter on the conflict between githyanki and githzerai (4) as well as a chapter on the much less conflict-ridden existence of the halflings and gnomes (5) before the final chapter, which takes up more than half of the book, gives a detailed bestiary organized in alphabetical order (6), after which an appendix provides monster lists。What sort of eternal conflicts does this book present? While a contemporary book might look at India and Pakistan or Israel and Palestine or Protestants and Catholics as examples of long-running and seemingly insoluble conflicts in the contemporary world, this book of course deals with conflicts in a game。 That said, the conflict between demons and devils is one that at least has an analogue in the real world between the more chaotic and more authoritarian among the world of fallen angels, which means that the book does have real life insight that is worth considering。 Beyond that, the book provides some insight as to the experiences that led elves and drow to swear to eternal conflict, as well as dwarves and duergar and the two races of the gith, all of whom have their own eternal conflicts that have wrecked havoc on their own lives and which may even excite some compassion on the part of the player。 Be that as it may, it does not appear as if any of these conflicts are going to end any time soon, which makes this book of foes an aptly titled book that is surprisingly insightful about the way that the game of D&D has been constructed in a way to provide for constant conflict in various planes。 。。。more Mordenkainen gets a FIRM settle down on his entry about Graz'zt! Take a cold shower, man。 Mordenkainen gets a FIRM settle down on his entry about Graz'zt! Take a cold shower, man。 。。。more I love lore books! Everytime I read one my mind fills with inspiration! I can't wait for the next one!I especially loved the section on demons and devils。 That was fascinating。 I love lore books! Everytime I read one my mind fills with inspiration! I can't wait for the next one!I especially loved the section on demons and devils。 That was fascinating。 。。。more Neat! I tend to like source material that gives role playing inspiration and background flavor。 MToF provides a good deal of both。 I initially picked this up to better build out a paladin-warlock I was building。 I just intended to read the first chapter on devils and demons, but the lore was so well written I couldn’t stop!The first half of MToF describes conflicts ranging from never ending wars between prime evils and smaller conflicts within races。 These sections are really interesting framing。 On o I tend to like source material that gives role playing inspiration and background flavor。 MToF provides a good deal of both。 I initially picked this up to better build out a paladin-warlock I was building。 I just intended to read the first chapter on devils and demons, but the lore was so well written I couldn’t stop!The first half of MToF describes conflicts ranging from never ending wars between prime evils and smaller conflicts within races。 These sections are really interesting framing。 On one level, we are introduced to beings, their purest motivations, their societies and then the same for their hated counterparts。 MToF’s conflicts also reach beyond the Material Plane, where most DnD campaigns will take place。 This is a really basic placesetting for those (like me) who can’t make heads or tails of the Feywild, Astral Plane, Limbo, Nine Hells and everything in between。The second half is stat blocks for many of the beings in the first section。 These are really nicely thought out with beautiful art。 My only complaint is that I wanted to see the art and stat blocks for all nine archdevils since they are described in such a badass way。 This book is highly recommend for DMs and players。 。。。more New monsters, new races, new! Awesome。 :) This was a pleasant surprise after reading some of the more dry sourcebooks。Planescape is one of the most intriguing fantasy settings ever written, and even though its best elements aren't here, the additional lore adds an existential tone to the 5e universe。 This really is a world where nothing is ever resolved, and the reasons why are given here。 DnD stories frequently end up becoming simple power fantasies, but the world as described in this book is large and complex enough to subvert that。 T This was a pleasant surprise after reading some of the more dry sourcebooks。Planescape is one of the most intriguing fantasy settings ever written, and even though its best elements aren't here, the additional lore adds an existential tone to the 5e universe。 This really is a world where nothing is ever resolved, and the reasons why are given here。 DnD stories frequently end up becoming simple power fantasies, but the world as described in this book is large and complex enough to subvert that。 This is a book for people who want to create a more cerebral 5e adventure, one where the victories scored must be personal because to finally set the entire universe in order is beyond the reach of creatures far mightier than any player could hope to be。I'm still disappointed in the art。 I find the watercolor techniques used in all 5e books to be muddy, but the aesthetic choices in this one are more fun to look at。 Plus the monsters themselves are more intriguing than in the monster manual and the influx of high-level challenges adds to the world's grand scope。 。。。more Incredible game book。 The write ups are like short story entries in many cases。 Very nice pictures and layouts。 Just a fun read whether you are a gamer or not。 Very recommended Jefferson County Library (Madras) This book is a compendium of lore, designed to help you get a better feeling for the races in dnd, as well as lore for some of the more monstrous races。I enjoyed the sections about the playable races the most。 Elves, Dwarves, Gnomes, Etc。 The lore about demons and devils and Gith, and such else just wasn't nearly as interesting to me。Of course this book isn't just lore。 It also contains new monsters, and even playable races and subraces, and most of that is pretty cool。 So overall a decent resou This book is a compendium of lore, designed to help you get a better feeling for the races in dnd, as well as lore for some of the more monstrous races。I enjoyed the sections about the playable races the most。 Elves, Dwarves, Gnomes, Etc。 The lore about demons and devils and Gith, and such else just wasn't nearly as interesting to me。Of course this book isn't just lore。 It also contains new monsters, and even playable races and subraces, and most of that is pretty cool。 So overall a decent resource, though I think my least favorite out of all those that I have read。 。。。more Some great background into the races of Faerun & Greyhawk。 Some very interesting creature builds but no guidelines on customization。 I love it when rule books use story elements to add flavor instead of just presenting game statistics。 My only wish would have been that this had become a full narrative of Mordenkainen on a journey with clues about the creatures and this overall story。 This one definitely shares some virtues with Volo's Guide。。。 the in-depth backgrounds continue to be very welcome whether I'm planning to use some, all, or none of them myself (and like a lot of 5E there's so much here that would help DMs new to the game or pen and paper RPGs in general get better at it in various ways, even just by pointing out the kinds of things you should be considering)。 But while the demons and devils (and the Blood War in general) and the two varieties of Gith get backgro This one definitely shares some virtues with Volo's Guide。。。 the in-depth backgrounds continue to be very welcome whether I'm planning to use some, all, or none of them myself (and like a lot of 5E there's so much here that would help DMs new to the game or pen and paper RPGs in general get better at it in various ways, even just by pointing out the kinds of things you should be considering)。 But while the demons and devils (and the Blood War in general) and the two varieties of Gith get backgrounds, so do the main non-human traditional D&D races, which is a nice addition。 And this time the monsters, in addition to giving you a ton of new demons and devils (including higher-up individuals) has a bit more of a focus on monsters that are new to me, at least, and definitely has a good crop of high-CR opponents that have a good level of variation in terms of what they can do and how they feel, story- and mechanics-wise。 There are bunches of them, each of which you could easily craft a climactic encounter, short arc, or even something longer around。 。。。more Extras! The first hundred pages are actually a must read for every DnD enthousiast。 It explains the history of the different races of the game and how to roleplay them。 It also gives tips on how to roleplay evil aligned characters in a good aligned campaign。 This is a solid supplement for 5th Edition Dungeons and Dragons。 The first half of the book contains in depth looks at several races including elves, drow, dwarfs, duregar, gith, halflings, gnomes, devils, and demons。 These sections include information about the origins and mythology of these races, which can be quite helpful for setting up story ideas。 The second half of the book covers about 100 monsters that can be included in campaigns。 Overall, it is a really good collection of monsters, bu This is a solid supplement for 5th Edition Dungeons and Dragons。 The first half of the book contains in depth looks at several races including elves, drow, dwarfs, duregar, gith, halflings, gnomes, devils, and demons。 These sections include information about the origins and mythology of these races, which can be quite helpful for setting up story ideas。 The second half of the book covers about 100 monsters that can be included in campaigns。 Overall, it is a really good collection of monsters, but not absolutely necessary to have unless you are planning on running a devil or demon heavy campaign。 。。。more References

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Mordenkainen's Tome of Foes (1)

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Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game。

This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship。 In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein。 In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence。

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Dan Hyer

AD&D 5E。 The first 114 pages is a lot of details on various races: demons, elves, dwarves, duergar, gith, halflings and gnomes。 Page 115 on is a 130 page bestiary with a lot of somewhat interesting but very niche monsters, such as an Ogre battering ram, and dire troll

Martin Maenza

This 5E supplement is a nice compliment to the Monster Manual in that over half of this one includes monster stat blocks (almost 150 monsters total)。 The first one hundred pages is divided up into five smaller sections focusing on things like the Abyss and the Nine Hells, Elves, Dwarves and Duegar, the Gith, and Gnomes and Halflings。 What is especially nice is there are helpful tips for creating player and NPC characters of a number of these races。 Overall, I would then categorize this one in th This 5E supplement is a nice compliment to the Monster Manual in that over half of this one includes monster stat blocks (almost 150 monsters total)。 The first one hundred pages is divided up into five smaller sections focusing on things like the Abyss and the Nine Hells, Elves, Dwarves and Duegar, the Gith, and Gnomes and Halflings。 What is especially nice is there are helpful tips for creating player and NPC characters of a number of these races。 Overall, I would then categorize this one in the next tier of books (right underneath the primary three of the DMG, the PH and the MM)。 。。。more

Veiltender

This wasn’t a bad D&D book。 Planar adventures are some of my favorites。 I liked the bestiary portion more than some of the fluffy portions。 I was again struck by the weirdness of elves and dwarves having the same gods across the planes, but humans having different gods in the different planes。

Brian Wilkerson

The supplement that is a treasure trove of lore! This book has been a fascinating read for me, as a reader of fantasy fiction and also as a Dungeon Master。 I have written previously about its value as a lorebook, the inspiration it provides to a Dungeon Master。 You can read that in my other post - The Value of Lorebooks。 This post is more of an overview of the book itself。 As stated, this is a lorebook。 It is mostly about lore。 Its frame narrative is that the grand mage Mordenkainen has been stu The supplement that is a treasure trove of lore! This book has been a fascinating read for me, as a reader of fantasy fiction and also as a Dungeon Master。 I have written previously about its value as a lorebook, the inspiration it provides to a Dungeon Master。 You can read that in my other post - The Value of Lorebooks。 This post is more of an overview of the book itself。 As stated, this is a lorebook。 It is mostly about lore。 Its frame narrative is that the grand mage Mordenkainen has been studying multi-versal conflicts in his pursuit of maintaining what he considers to be an ideal balance of the cosmos。 This tome is a collection of his research。 So it contains information about the Blood War, the origin of the feud between dwarves and duergar, why the Githyanki and Gizerazi hunt each other, and how the elves split into so many subspecies, with the drow among them。 Then there is a chapter about the gnomes and halflings, who are explicitly not to have evil counterparts or even any major conflicts in their histories。 A bestiary is included after these lore chapters。 It contains more monster stat blocks, along with variants on the standard drow/duergar/etc。 Reading them was fun because I can think about how they would function in a campaign, not optimizing but rather about roleplay; how would this particular creature act in a story given their stats and abilities? The sections for the demon lords and archdevils was particularly fun, because they are boss-level creatures and have certain scenario considerations that can make them tougher to fight or otherwise deal with。 Between all this lore and the bestiary, this is mainly a book for Dungeon Masters。 There are only a few thing for players, such as rules for playing as some of the races featured, like drow or duergar。 It is still a fun book, so I imagine that players would still find it fun to read。 The artwork continues to impress。 The illustrations of the monsters range from magnificent to horrific, and the lore chapters include depictions of certain events, like the original Clan Duergar falling into the mindflayer's trap。 Those are scary。 The illustration of a happy dwarven family, by contrast, is heartwarming。 A few sections even have full, two-page spreads。 Those are impressive。 Trickster Eric Novels gives "Mordenkainen's Tome of Foes" an A+ 。。。more

Nick Imbriglia

A great addition for any DM。 This supplement dives into the lore of the common races (always a welcome addition) and adds a new arsenal of enemy types, some well known (devils, demons, etc。) and some lesser known (gith, shadar-kai, star spawn)。Most importantly though, the enemies offered in MToF tend to have more interesting combat mechanics than anything else seen so far。 It's a great way to add some spice to encounters! A great addition for any DM。 This supplement dives into the lore of the common races (always a welcome addition) and adds a new arsenal of enemy types, some well known (devils, demons, etc。) and some lesser known (gith, shadar-kai, star spawn)。Most importantly though, the enemies offered in MToF tend to have more interesting combat mechanics than anything else seen so far。 It's a great way to add some spice to encounters! 。。。more

Bryan Borgman

Useful and informative。 A fun read, though not essential for gaming。

Philip Parkison

Great ways to understand lore of D&D

Drew

This has been my favorite of the additional DM materials for 5th edition。 Great new monsters with fun behaviors and origins that hint at fun encounters。 Lots of great content about various races and planes and their squabbles with one another。

Panczito

Dużym plusem są ilustracje i komentarz ,,autora'' Dużym plusem są ilustracje i komentarz ,,autora'' 。。。more

Michael

This Dungeons and Dragons sourcebook is a great resource for Dungeon Masters who want to push their campaigns to levels beyond 10。 Many of the creatures included in this do have a higher Challenge Rating (CR) than most other sourcebooks as they detail some of the bosses and demons in the Nine Hells, but some of these creatures could be swayed into the material plane by clever DM's that know how to manipulate the landscape。 I'm even considering using a Nightwalker (CR 20) as the final form of the This Dungeons and Dragons sourcebook is a great resource for Dungeon Masters who want to push their campaigns to levels beyond 10。 Many of the creatures included in this do have a higher Challenge Rating (CR) than most other sourcebooks as they detail some of the bosses and demons in the Nine Hells, but some of these creatures could be swayed into the material plane by clever DM's that know how to manipulate the landscape。 I'm even considering using a Nightwalker (CR 20) as the final form of the endgame boss in my campaign as it ties in directly with how the endgame boss is getting his power and could even illustrate an overuse of it。If you don't want to campaign to push beyond level 10, though, it still has some great uses as it details many different races and options for players who may wish to take a darker route。 The two different Gith races are presented here with detailed backstory and culture to allow players to have a good source to research their background。 Meanwhile, elf players will find the Drow and Shadar-Kai portions of the book are well-informed as well, giving origins and social hierarchy information to create proper backstories。 There are also other good backstory information pockets here as well, talking about Dwarves, Gnomes, and other non-human races to give some different options for origin stories or personality quirks。Overall, a must have for any DM who doesn't want to be limited with the concept that the module is completed, but everyone still wants to continue onward or for those who love non-human races and want to have a good resource to construct a darker backstory for themselves。 。。。more

Gabriel

Mordenkainen's Tome of Foes by the Wizard RPG Team is a fantastic book that can be interpreted as historical fiction。 Although there are not actually demons, devils and the like, it can be contrasted with the modern day world。 The historical setting is the Medieval era, but with spots of highly advanced magical cities, comparable with frost world and third world countries。 None of this could really happen, but it is a lot like reliving history where you get to be the main character。The demons an Mordenkainen's Tome of Foes by the Wizard RPG Team is a fantastic book that can be interpreted as historical fiction。 Although there are not actually demons, devils and the like, it can be contrasted with the modern day world。 The historical setting is the Medieval era, but with spots of highly advanced magical cities, comparable with frost world and third world countries。 None of this could really happen, but it is a lot like reliving history where you get to be the main character。The demons and devils that are always fighting could be any two nations, past or present。 The view of history that this gives you is heavily distorted, but with a few modifications, anything could be possible。 Magic could be where we managed to tame the elements, and bend them to our will as well as capture them。 Fighters and rouges could dapple in taming the elements, but focus mainly on fighting。 I love this book, and would recommend it to anybody who loves D&D。 It has lots of lore and explanations that really help out any and all DMs out there。 。。。more

Travis

A very well design delve into the numerous battles that ravage the D&D multiverse。

Dan Ray

Nicely illustrated and I enjoy the additional monsters。The demons, devils and cults bits were the best。 The rest of it felt like filler。Good to flesh out the world with some of the people who get less of the spotlight, but they're backgrounders for a reason。 Gloming them all together in a long stretch of sourcebook made for a reading chore。 Though I do get it that these sourcebooks are meant to be picked at, not read through。 Still。 Nicely illustrated and I enjoy the additional monsters。The demons, devils and cults bits were the best。 The rest of it felt like filler。Good to flesh out the world with some of the people who get less of the spotlight, but they're backgrounders for a reason。 Gloming them all together in a long stretch of sourcebook made for a reading chore。 Though I do get it that these sourcebooks are meant to be picked at, not read through。 Still。 。。。more

Douglas Berry

If I needed one word to describe the sourcebooks coming out for Dungeons & Dragons 5th Edition, that word would be "depth。" Books like Volo's Guide to Monsters take D&D standards and make them people, with cultures, religions, and ways of life。 But where Volo's focussed on tradition "monster" types, the Tome of Foes dives deep into the Elves, Dwarfs, Halflings, and Gnomes, as well as their darker counterparts like the Drow and Duergar。 These chapters are a treasure for both Dungeon Masters and p If I needed one word to describe the sourcebooks coming out for Dungeons & Dragons 5th Edition, that word would be "depth。" Books like Volo's Guide to Monsters take D&D standards and make them people, with cultures, religions, and ways of life。 But where Volo's focussed on tradition "monster" types, the Tome of Foes dives deep into the Elves, Dwarfs, Halflings, and Gnomes, as well as their darker counterparts like the Drow and Duergar。 These chapters are a treasure for both Dungeon Masters and players looking to play one of these races with a deep history。But the book pays attention to threats as well! The opening chapter concerns demons and devils, the unending Blood War fought between the two sides and the structure and politics of both the Nine Hells and the Abyss。 Again, they become living places for high-level adventures to explore and the DM knowing the various needs of the Princes of Hell and the Lords of the Abyss, you might find your characters bargaining for souls or sneaking into a library that stretches on for eternity。The Gith are also covered, both the eternally warring githyanki and the philosophical githzerai。 These refugees from 1981's truely atrocious Fiend Folio are now two complete cultures, ready to be friends or foes。The second half of the book is a comprehensive bestiary。 The nice thing is all the creatures make sense in the context of the material presented earlier。 So, if your party is raiding Hell, there are plenty of infernal critters and devils listed。Really, really good resource for any DM and their players。 。。。more

Nathan Albright

One of the best things about this book is that it does a good job at explaining the eternal foes of various conflicts, why and how long they have fought, and what sort of ways characters can involve themselves in these conflicts if they so choose。 Even better, not all of the various parties involved here need to be enemies of the party。 Indeed, in reading this book I thought of a good hook to use to provide one of my Lizardmen characters with a powerful if somewhat chaotic ally for massive des One of the best things about this book is that it does a good job at explaining the eternal foes of various conflicts, why and how long they have fought, and what sort of ways characters can involve themselves in these conflicts if they so choose。 Even better, not all of the various parties involved here need to be enemies of the party。 Indeed, in reading this book I thought of a good hook to use to provide one of my Lizardmen characters with a powerful if somewhat chaotic ally for massive destruction as well as friendliness, which made this book all the more enjoyable to read for me。 Not everyone will find this book to be enjoyable, because even for those who enjoy D&D this book gets into some pretty unusual and troublesome areas, but if you want an examination of some of the more eternal conflicts in the game as it has been designed this book provides a great deal of insight。 I had some clear sympathies in some of the conflicts, but not in all of them, and thought that the book began in the way that is most likely to provide puzzlement for some readers though it gets much more clear as one continues to read。This book is about 250 pages long and is divided into six chapters with an appendix that provide detailed information on various eternal conflicts。 After a short preface the book begins with a discussion of the blood war between demons (who normally inhabit the abyss) and the devils of the nine hells (frequently referred to by people like Mark from Spectrum Pulse) that is fought in the way it is to avoid expanding the front to include other planes that are hostile to both (1)。 After that the author talks about the division among the elves and not only comments about the hostility between elves and drow but also the way that elves in different areas (like sea elves) have their own eternal conflicts with enemies like the sahuagin (2)。 After that there is a discussion of the guerrilla conflict between the much more numerous dwarves and their duergar kindred (3)。 Then there is a somewhat brief chapter on the conflict between githyanki and githzerai (4) as well as a chapter on the much less conflict-ridden existence of the halflings and gnomes (5) before the final chapter, which takes up more than half of the book, gives a detailed bestiary organized in alphabetical order (6), after which an appendix provides monster lists。What sort of eternal conflicts does this book present? While a contemporary book might look at India and Pakistan or Israel and Palestine or Protestants and Catholics as examples of long-running and seemingly insoluble conflicts in the contemporary world, this book of course deals with conflicts in a game。 That said, the conflict between demons and devils is one that at least has an analogue in the real world between the more chaotic and more authoritarian among the world of fallen angels, which means that the book does have real life insight that is worth considering。 Beyond that, the book provides some insight as to the experiences that led elves and drow to swear to eternal conflict, as well as dwarves and duergar and the two races of the gith, all of whom have their own eternal conflicts that have wrecked havoc on their own lives and which may even excite some compassion on the part of the player。 Be that as it may, it does not appear as if any of these conflicts are going to end any time soon, which makes this book of foes an aptly titled book that is surprisingly insightful about the way that the game of D&D has been constructed in a way to provide for constant conflict in various planes。 。。。more

Caryn Shaffer

Mordenkainen gets a FIRM settle down on his entry about Graz'zt! Take a cold shower, man。 Mordenkainen gets a FIRM settle down on his entry about Graz'zt! Take a cold shower, man。 。。。more

Andrea O'Brien

I love lore books! Everytime I read one my mind fills with inspiration! I can't wait for the next one!I especially loved the section on demons and devils。 That was fascinating。 I love lore books! Everytime I read one my mind fills with inspiration! I can't wait for the next one!I especially loved the section on demons and devils。 That was fascinating。 。。。more

Christopher

Neat!

Andrew Nguyen

I tend to like source material that gives role playing inspiration and background flavor。 MToF provides a good deal of both。 I initially picked this up to better build out a paladin-warlock I was building。 I just intended to read the first chapter on devils and demons, but the lore was so well written I couldn’t stop!The first half of MToF describes conflicts ranging from never ending wars between prime evils and smaller conflicts within races。 These sections are really interesting framing。 On o I tend to like source material that gives role playing inspiration and background flavor。 MToF provides a good deal of both。 I initially picked this up to better build out a paladin-warlock I was building。 I just intended to read the first chapter on devils and demons, but the lore was so well written I couldn’t stop!The first half of MToF describes conflicts ranging from never ending wars between prime evils and smaller conflicts within races。 These sections are really interesting framing。 On one level, we are introduced to beings, their purest motivations, their societies and then the same for their hated counterparts。 MToF’s conflicts also reach beyond the Material Plane, where most DnD campaigns will take place。 This is a really basic placesetting for those (like me) who can’t make heads or tails of the Feywild, Astral Plane, Limbo, Nine Hells and everything in between。The second half is stat blocks for many of the beings in the first section。 These are really nicely thought out with beautiful art。 My only complaint is that I wanted to see the art and stat blocks for all nine archdevils since they are described in such a badass way。 This book is highly recommend for DMs and players。 。。。more

Kit

New monsters, new races, new! Awesome。 :)

Harold Smithson

This was a pleasant surprise after reading some of the more dry sourcebooks。Planescape is one of the most intriguing fantasy settings ever written, and even though its best elements aren't here, the additional lore adds an existential tone to the 5e universe。 This really is a world where nothing is ever resolved, and the reasons why are given here。 DnD stories frequently end up becoming simple power fantasies, but the world as described in this book is large and complex enough to subvert that。 T This was a pleasant surprise after reading some of the more dry sourcebooks。Planescape is one of the most intriguing fantasy settings ever written, and even though its best elements aren't here, the additional lore adds an existential tone to the 5e universe。 This really is a world where nothing is ever resolved, and the reasons why are given here。 DnD stories frequently end up becoming simple power fantasies, but the world as described in this book is large and complex enough to subvert that。 This is a book for people who want to create a more cerebral 5e adventure, one where the victories scored must be personal because to finally set the entire universe in order is beyond the reach of creatures far mightier than any player could hope to be。I'm still disappointed in the art。 I find the watercolor techniques used in all 5e books to be muddy, but the aesthetic choices in this one are more fun to look at。 Plus the monsters themselves are more intriguing than in the monster manual and the influx of high-level challenges adds to the world's grand scope。 。。。more

Timothy Boyd

Incredible game book。 The write ups are like short story entries in many cases。 Very nice pictures and layouts。 Just a fun read whether you are a gamer or not。 Very recommended

Mark

Jefferson County Library (Madras)

Hazel

This book is a compendium of lore, designed to help you get a better feeling for the races in dnd, as well as lore for some of the more monstrous races。I enjoyed the sections about the playable races the most。 Elves, Dwarves, Gnomes, Etc。 The lore about demons and devils and Gith, and such else just wasn't nearly as interesting to me。Of course this book isn't just lore。 It also contains new monsters, and even playable races and subraces, and most of that is pretty cool。 So overall a decent resou This book is a compendium of lore, designed to help you get a better feeling for the races in dnd, as well as lore for some of the more monstrous races。I enjoyed the sections about the playable races the most。 Elves, Dwarves, Gnomes, Etc。 The lore about demons and devils and Gith, and such else just wasn't nearly as interesting to me。Of course this book isn't just lore。 It also contains new monsters, and even playable races and subraces, and most of that is pretty cool。 So overall a decent resource, though I think my least favorite out of all those that I have read。 。。。more

James

Some great background into the races of Faerun & Greyhawk。 Some very interesting creature builds but no guidelines on customization。

John Stinebaugh

I love it when rule books use story elements to add flavor instead of just presenting game statistics。 My only wish would have been that this had become a full narrative of Mordenkainen on a journey with clues about the creatures and this overall story。

Ian Mathers

This one definitely shares some virtues with Volo's Guide。。。 the in-depth backgrounds continue to be very welcome whether I'm planning to use some, all, or none of them myself (and like a lot of 5E there's so much here that would help DMs new to the game or pen and paper RPGs in general get better at it in various ways, even just by pointing out the kinds of things you should be considering)。 But while the demons and devils (and the Blood War in general) and the two varieties of Gith get backgro This one definitely shares some virtues with Volo's Guide。。。 the in-depth backgrounds continue to be very welcome whether I'm planning to use some, all, or none of them myself (and like a lot of 5E there's so much here that would help DMs new to the game or pen and paper RPGs in general get better at it in various ways, even just by pointing out the kinds of things you should be considering)。 But while the demons and devils (and the Blood War in general) and the two varieties of Gith get backgrounds, so do the main non-human traditional D&D races, which is a nice addition。 And this time the monsters, in addition to giving you a ton of new demons and devils (including higher-up individuals) has a bit more of a focus on monsters that are new to me, at least, and definitely has a good crop of high-CR opponents that have a good level of variation in terms of what they can do and how they feel, story- and mechanics-wise。 There are bunches of them, each of which you could easily craft a climactic encounter, short arc, or even something longer around。 。。。more

Marshal Keller

Extras!

ik。ben。henri

The first hundred pages are actually a must read for every DnD enthousiast。 It explains the history of the different races of the game and how to roleplay them。 It also gives tips on how to roleplay evil aligned characters in a good aligned campaign。

Diz

This is a solid supplement for 5th Edition Dungeons and Dragons。 The first half of the book contains in depth looks at several races including elves, drow, dwarfs, duregar, gith, halflings, gnomes, devils, and demons。 These sections include information about the origins and mythology of these races, which can be quite helpful for setting up story ideas。 The second half of the book covers about 100 monsters that can be included in campaigns。 Overall, it is a really good collection of monsters, bu This is a solid supplement for 5th Edition Dungeons and Dragons。 The first half of the book contains in depth looks at several races including elves, drow, dwarfs, duregar, gith, halflings, gnomes, devils, and demons。 These sections include information about the origins and mythology of these races, which can be quite helpful for setting up story ideas。 The second half of the book covers about 100 monsters that can be included in campaigns。 Overall, it is a really good collection of monsters, but not absolutely necessary to have unless you are planning on running a devil or demon heavy campaign。 。。。more

Mordenkainen's Tome of Foes (2024)

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